go to grenades, need a relatively quick Tarantula fight, seems to be random? No further grenade pickups necessary, maybe. wiggle jump over the rock, collect climbing gear Haven't thought about any other of the packs yet, but I really think this route needs to go out of its way whenever possible to grab extra foam. F5 (get it right after Friction Dampener, might have to backtrack for it if the bridge lowering is skipped) F4 (without a doubt, it's right in the middle of the path) The guide says you need the scuba mask, but I doubt it). F3 (maybe? It requires going through the normal route then backtracking to the foam save room to do the bridge. I'm going to continue testing, primarily with any%, and then try and get a 100% route (which would mean getting gold bars and passkey components too) Only a handful of sequence breaks (like skipping the first flooded area and the helicopter fight before Omega) are doable. Early foam is a no-go for 100%, due to the reasons I've laid out below. My current test gamertag has been rendered unwinnable however, I am 90% sure that was because I didn't try to grab any extra foam packs and was stuck with 12 after Omega. It seems finnicky, because normally you're not allowed to place foam on either side of that tunnel. I think it has something to do with jumping up and firing foam at exactly the right point below Jason so that he lands on it. There's this one long vertical corridor (with an unavoidable grenade pack at the bottom) which I was able to pass without double jump by sheer luck. You have the option of jumping straight to the final boss after getting the Thrust Boots. Inertial element is not required to get to the end. The helicopter fight right after that CAN be skipped with a foam bridge, although I've only done it once. Without the thrust pack, the foam/water puzzle just before Omega (which can easily be done without the scuba mask) cannot be skipped. I'd love some help in organizing all the potential foam packs on the way to Omega. I tried looking at some maps online, but they're all laid out confusingly. Foam bridges are absolutely critical as a substitute for the Thrust Pack, and I screwed myself over in early testing by not diverting enough to grab other foam packs. I'll need to pick up as many extra foam packs as possible on the way to the Omega Armour. There's no way to go back to Thrust Pack after foam without early missiles (which requires infinite foam), and as far as I know, there's no way to go directly to Thrust Pack since you'd need foam to do major sequence breaking anyway. Early foam locks you out of the first third of the story, which means no Thrust Pack and you're stuck with the pistol until you get the Coil Rifle. It's still fast enough that the panel to the hot vent remains open. I recently found out that early foam is possible on newgame (it basically uses the same route as newgame+ except the tarantula fight is a lot slower due to the lack of inertial element. So here are a couple of things I was able to figure out on my own while testing the newgame route: Doing newgame will certainly be frustrating from the standpoint of doing SDA attempts (a brand new gamertag is required for every single attempt) but it's been fascinating trying to get an interesting route. I've been toying with this idea ever since I saw Greenalink's newgame+ run on the site.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |